![]() digestion, circulation) to survive: you’ll become a fully fledged organism composed by many subsystems which must cooperate in a perfect balance.Įach subsystem will have its own quirks and way to be managed, finally forcing you create synergies between all of them. Through evolution you will be able to slowly become a more advanced organism which will have to deal with all the benefits and drawbacks of it: you will need more energy, more complex resources and you will have to manage more high level processes (eg. The game is a survival game in which you start from a simple cell, striving to survive by assimilating resources from a sort of primordial broth. In additions we plan to embed some metrics inside the game engine to better help us in balancing the experience, especially at beginning of early access phase.” We will be reachable on out official Discord server to directly exchange feedback with the users, we'll be thoroughly follow Steam forums for ideas and feedback. We're a small team and we are aware that balancing a simulation game like this is not an easy task, even a small rule change can alter the whole feeling: we'd like to keep the pace of the game in a "challenging but not frustrating" area, possibly by allowing multiple game modes to satisfy all tastes, so it's trivial that this can be done only by asking to the community itself how they feel about the game progress. “Community will be the keystone of the early access development, this is a very challenging game to balance and design properly so the feedback will be taken into consideration to let the game evolve in our vision but by considering what the player wants. How are you planning on involving the Community in your development process? “Yes, we plan to increase the price according to the features that will be gradually implemented into the game, this mainly because the features that we plan to have in the released version of the game are a lot more compared to the early access launch, so it makes sense to keep a price proportional to this.” Will the game be priced differently during and after Early Access? That's why Early Access is a good choice, because the game already has an encapsulated layer, ready to be balanced and tweaked according to the player feedback, which will give them hours of gameplay already while allowing us to add the mechanics on top of it.” This is the first layer of the gameplay and can be considered the foundation for all the features we plan to add during the Early Access phase. “The current state of the game allows to build a complex intracellular system to survive by producing energy and assembling proteins. What is the current state of the Early Access version? In addition we plan to add unexpected events like diseases (viruses, bacteria, wounds, etc) to make the gameplay more exciting.” “Starting from the basic intracellular gameplay we plan to add all higher level subsystems one by one: circulation, breathing, digestion, filtration and so on. How is the full version planned to differ from the Early Access version? ![]() ![]() In any case we don't expect less than a year from the actual Early Access release.” We planned a lot of features to add and we're not exactly sure which of them should be mandatory yet for the official release and which of them could come after Early Access, so we'd like to keep things rather flexible, it will come out of Early Access when we'll feel it's ready! “A game like this can be considered always under Early Access, that's because the possibilities are really endless. We have had a good experience of maintaining and expanding a game for years with our previous game so we learned that this helps in delivering a better product.”Īpproximately how long will this game be in Early Access? “The nature of the game is ever evolving and the gameplay itself is layered in multiple phases which will come one by one, the feedback of the player is fundamental to balance everything properly.īeing a sort of survival, resource management game, it's crucial that the experience is properly balanced and having the possibility to tweak the experience together with the player is a good synergy both for the development, both for the community itself.
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